RingfallFallen Frontier
Faction 02 · Factions · The League of the Fallen Lands

The League of the Fallen Lands

“You dropped your sky on our heads. Now it’s ours.”

The debris lies on their land, in their cities, on their families’ graves. The Consortium never paid a cent of compensation. Ringsalvage is the only reparation they will ever get, and they mean to keep every field of it.

SeatNadir, the crater city
FoundedThe Nadir Charter, 2097
SpeakerImani Wekesa
CommanderRafael Duarte
Roster15 units · 11 buildings
How it plays

Mass and improvisation

Wide armies · every field · every wreck

Militias, salvage crews and city councils with machines that were excavators and cranes this morning. Cheap, tough, repairable.

You win by being everywhere at once and by owning the fields. Wide armies that trade evenly and keep coming. Strong at holding many fields and at grinding fights. Weak in a straight duel of quality against quality, and slow to move a heavy army.

A lost unit is replaceable. A lost field is not.

01

Build on the field

A Salvage Camp can be placed on or beside any debris field, outside the normal build area, and defended with bunkers. A forward base at every field.

02

Field repair

League vehicles patch themselves up slowly when out of combat. A Mechanic crew repairs faster, for free.

03

Wrecks pay

Destroyed vehicles, theirs or yours, leave a wreck for a while. A Crawler strips it for credits. Every battle feeds the League.


The people

Who holds it together

Portraits · cinematic art
Imani Wekesa
Speaker of the League

Imani Wekesa

“Thirteen years on, the sky is still falling.”

Seventeen on the night of the Fall, an apprentice in a Ring maintenance team at the foot of Lift Three in Port Meridian. Her team sent her down to the yard for a part. She was the only one of them found at dawn. Thirteen years of salvage since have taught her Ring technology better than most in the Consortium. Elected speaker in 2105, the youngest the League has had. She still wears her mentor’s jacket.

Rafael Duarte
Military commander

Rafael Duarte

“Hit them, take the field, get out.”

Rose through the militias of the South American belt, where the first salvage wars were fought between neighbours. Wins with units that were excavators and cranes that morning. Respects Wekesa’s results more than her age, and wants a reckoning with the Consortium that she does not.

The League is a league: states, cities and free communities along the whole belt, from West Africa to the Pacific. Some members sell salvage outside the belt in secret. Hardliners want to march on Lift Four. Wekesa holds it together, for now.


The roster

Fifteen units

Concept renders · role marks where none exists yet

Foot

Infantry and crews · 5

Militia

Line infantry

A cheap close-combat mob, fast on foot. Their strength is their number. The Consortium fields nothing like them.

Beatsanything it reachesLoses tomachine guns, autocannons
Salvager Rifles

Salvager Rifles

Rifle infantry

Former salvage crews with long rifles. Even against everything on the ground.

Beatsground targets, evenlyLoses toautocannons, rocket pods
Spike Team

Spike Team

Anti-tank

Rocket launchers built from Ring parts. Can reach aircraft, at half strength.

BeatstanksLoses toinfantry
Mechanic

Mechanic

Engineer

Walks into an enemy building and takes it over. Repairs vehicles beside it, for free.

CapturesbuildingsLoses toeverything

Field Medic

Support

Heals damaged infantry next to it, for free.

HealsinfantryLoses toeverything

Vehicles

Tracks and wheels · 5
Rattler

Rattler

Scout

An armed pickup. Fast, cheap, sees far. Its machine gun is for infantry and nothing else.

BeatsinfantryLoses tovehicles, buildings
Scrapper

Scrapper

Light vehicle

An armoured truck with an autocannon. Shreds infantry, repairs itself.

BeatsinfantryLoses totanks, buildings
Ringbreaker

Ringbreaker

Main tank

A tank plated with Ring steel. Short range, very tough, cheap enough to build in numbers.

Beatseverything on the ground, up closeLoses torange, bombers
Slinger

Slinger

Artillery

A crane-mounted launcher that hurls debris. Inaccurate, area damage, stops to fire.

Beatsinfantry, buildingsLoses totanks
Flak Truck

Flak Truck

Anti-air

A flak gun on a truck bed. Aircraft only. Cannot hit the ground.

BeatsaircraftLoses toanything on the ground

Harvester

The economy · 1
Crawler

Crawler

Harvester

A huge salvage crawler with a big load and thick plating. The only unit that strips wrecks for credits.

Carriessalvage, wrecksLoses toanti-tank, bombers

Flying

The airstrip · 3
Buzzard

Buzzard

Gunship

A gunship with rocket pods.

Beatsinfantry, light vehiclesLoses toflak, fighters

Hornet

Fighter

Missiles for aircraft only.

BeatsaircraftLoses toflak
Vulture

Vulture

Bomber

Flies over its target and drops bombs. Best against buildings.

Beatsbuildings, tanksLoses toflak, fighters

Signature

One per faction · 1
Excavator

Excavator

Signature

A converted mining excavator. Slow, enormous, tears buildings apart, and repairs itself fast. Needs a Salvage Depot.

BeatsbuildingsLoses toinfantry swarms, bombers

The base

Eleven buildings

Concept art · in-game models where none exists
  • CampCamp

    The construction yard. Everything starts here.

  • Generator YardGenerator Yard

    Power. Many small, cheap plants.

  • Salvage DepotSalvage Depot

    The refinery. Crawlers bring salvage here.

  • Salvage CampSalvage Camp

    A forward refinery. The League’s special: placeable at any field.

  • Muster HallMuster Hall

    Barracks. Infantry, medics, mechanics.

  • WorkshopWorkshop

    The factory. Vehicles and the Excavator.

  • Repair YardRepair Yard

    Service. Repairs what the field cannot.

  • AirstripAirstrip

    Builds the aircraft.

  • BunkerBunker

    Gatling post. Infantry and light vehicles.

  • Gun PitGun Pit

    Cannon post. Tanks.

  • Flak NestFlak Nest

    Flak post. Aircraft only.

No walls. The League would not waste scrap on them.


The other side

Against the Consortium

The Meridian Consortium
The LeagueThe Consortium
ArmyMany, cheap, tough, short rangeFew, expensive, shielded, long range
EconomyRobust crawlers; camps at every field; salvage from wrecksFast, fragile drones; a few big fields
StrengthMap control, grinding fights, recovering from lossesHolding a position, winning trades, information from orbit
WeaknessQuality duels; a slow heavy army; spread thinBeing swarmed; drone raids; a lost army is a lost game
The planExpand to every field, wear them down, overwhelmHold a strong position, strike precisely, deny fields with range