From the belt · development notes
Dispatches
What was built, what was measured, what changed. Dated.
Notes from the work, written when the work happened. Some are about the game, some about the world. None of them are marketing. If a dispatch says a thing failed, it failed.
- 2026-10-27 · DevelopmentThe AI levels, side by sideEvery behaviour rule from every level laid out and compared, after a Normal AI beat a Brutal one. It cannot be that Normal beats Brutal. It was. What changed.Read
- 2026-10-25 · DevelopmentThe impact as a volumeWhere the fragments fall, how often, and how the map stores it.Read
- 2026-10-23 · StoryHer night, in her wordsImani Wekesa opens the trailer from the yard at the foot of Lift Three, seventeen minutes past five. Why the story starts with her and not with the Ring.Read
- 2026-10-22 · DevelopmentDoes the impact change who wins? Not yet.Four hundred and eighty matches against the gate. At normal field amounts nobody even harvests the craters. With scarce fields the salvage tips matches, but only by distance, and nobody fights over one. What the AI has to learn before the gate passes.Read
- 2026-10-09 · ArtThe land remembers the FallScattered grass and rocks have no love in them. Every crater gets a scorched streak on the same side, so the whole map agrees about where the sky came from.Read
- 2026-10-04 · DesignTwo factions, one skeletonBoth sides fill the same role slots and answer them differently. Why that keeps a C&C player at home in either, and lets one AI play both.Read

